the other reason for downloading the full sdk is your nosey and have more download speed than sense :D
I'm on a CM and I'm nosey... guess which I got ;) ----- Original Message ----- From: "Commando" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, February 28, 2002 10:51 PM Subject: RE: [hlcoders] SDK Differences > At 10:26 PM 28/02/2002 +0000, you wrote: > >Cheers for the answer guys. > > > >So if I was only interested in going a multiplayer mod, but didn't want to > >do maps or models at first, the Standard SDK would be a good choice. The > >fact it includes mapping bsp software helps when it comes to map creation. > > > >Would this seem a good way to proceed? > > Yah, the only reason you would want to go for one of the full SDK's is if > you are going to work on a single player mod, or if you are going to modify > the multiplayer behavior and have monster entities on your maps. For > example, we started with the scientist code in the full SDK and created a > Vietnamese villager non-combatant character to add some realism to our > mod. Also, if you want to learn about monster AI or stuff like that, the > full SDK is where to find that sort of code. > > Rob Prouse > Tour of Duty Mod > http://www.tourofdutymod.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

