the other reason for downloading the full sdk is your nosey and have more
download speed than sense :D

I'm on a CM and I'm nosey... guess which I got ;)

----- Original Message -----
From: "Commando" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 28, 2002 10:51 PM
Subject: RE: [hlcoders] SDK Differences


> At 10:26 PM 28/02/2002 +0000, you wrote:
> >Cheers for the answer guys.
> >
> >So if I was only interested in going a multiplayer mod, but didn't want
to
> >do maps or models at first, the Standard SDK would be a good choice. The
> >fact it includes mapping bsp software helps when it comes to map
creation.
> >
> >Would this seem a good way to proceed?
>
> Yah, the only reason you would want to go for one of the full SDK's is if
> you are going to work on a single player mod, or if you are going to
modify
> the multiplayer behavior and have monster entities on your maps.  For
> example, we started with the scientist code in the full SDK and created a
> Vietnamese villager non-combatant character to add some realism to our
> mod.  Also, if you want to learn about monster AI or stuff like that, the
> full SDK is where to find that sort of code.
>
> Rob Prouse
> Tour of Duty Mod
> http://www.tourofdutymod.com
>
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