I noticed that... When I was *only* a player (and not a coder), I noticed that I got some 'Unable to open file misc/talk.wav' at the console. I wondered what was the cause of this message but I didn't find any answer...
When I *became* coder, I commented out the 'PlaySound("misc/talk.wav");' line not to have this message at the console. I think this line is there to play a sound (like a chime) to indicate that a new message has been received (a chat message for example). A similar sound is played in Wolfenstein when you get a new chat message... It indicates you that you _have_ to look at your message list... Only my thought :) - Cortex : mapper & coder www.hlalbator.fr.st ----- Original Message ----- From: botman To: [EMAIL PROTECTED] Sent: Monday, March 11, 2002 5:22 PM Subject: [hlcoders] HUD saytext.cpp question So I was working on getting the client.dll to compile, link, and run using the Borland or MinGW C++ compilers and noticed this in the CHudSayText::SayTextPrint() function of the saytext.cpp file... PlaySound( "misc/talk.wav", 1 ); ...I don't see a "misc" directory in the "sound" directory of the valve\pak0.pak file. Also, since the valve directory doesn't have a "sound" directory, that file doesn't exist on my machine. The cstrike folder does contain a sound\misc\talk.wav file that just contains the mike off click. But why would you want to play a mike off click when someone sends a TEXT message??? P.S. I like the name of this function... EnsureTextFitsInOneLineAndWrapIfHaveTo( i ); ...it's pretty easy to tell what it does without even looking at the code. :) Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders