-- [ Picked text/plain from multipart/alternative ] Just a follow up actually. I was picking through saytext.cpp in hopes I'd find ways to format text printout and didn't find any (cough cough, help me please) and when I saw EnsureTextFitsInOneLineAndWrapIfHaveTo( i ); and figured that maybe that was a method to overflow lengthy speech onto the next line instead of cutting it off but apparently not. Is there anyway to possibly do that?
----- Original Message ----- From: botman Sent: Monday, March 11, 2002 11:24 AM To: [EMAIL PROTECTED] Subject: [hlcoders] HUD saytext.cpp question So I was working on getting the client.dll to compile, link, and run using the Borland or MinGW C++ compilers and noticed this in the CHudSayText::SayTextPrint() function of the saytext.cpp file... PlaySound( "misc/talk.wav", 1 ); ...I don't see a "misc" directory in the "sound" directory of the valve\pak0.pak file. Also, since the valve directory doesn't have a "sound" directory, that file doesn't exist on my machine. The cstrike folder does contain a sound\misc\talk.wav file that just contains the mike off click. But why would you want to play a mike off click when someone sends a TEXT message??? P.S. I like the name of this function... EnsureTextFitsInOneLineAndWrapIfHaveTo( i ); ...it's pretty easy to tell what it does without even looking at the code. :) Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders