> I think you could use pPlayer->pev->punchangle ( .x for upside and down, .y for horizontal)
If I'm not mistaken, punchangle is only an offset to the view angle, so it won't change the orientation of the player model in space. Thanks for the suggestion, though. I've finally found (after a couple of days of searching) a spot where I can hard-code a change in the angle at which the model is rendered (in StudioModelRenderer.cpp), but I'm hoping there's an easier way. Trying to change pev->angles doesn't really do anything - the engine seems to be zeroing out changes to anything but the yaw. I'm hoping I'm missing something simple. Jim _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

