> I think you could use pPlayer->pev->punchangle ( .x for upside and down,
.y for horizontal)

If I'm not mistaken, punchangle is only an offset to the view angle, so it
won't change the orientation of the player model in space.  Thanks for the
suggestion, though.

I've finally found (after a couple of days of searching) a spot where I can
hard-code a change in the angle at which the model is rendered (in
StudioModelRenderer.cpp), but I'm hoping there's an easier way.  Trying to
change pev->angles doesn't really do anything - the engine seems to be
zeroing out changes to anything but the yaw.  I'm hoping I'm missing
something simple.

Jim

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