Jim Hunter wrote: > I've finally found (after a couple of days of searching) a spot where I can > hard-code a change in the angle at which the model is rendered (in > StudioModelRenderer.cpp), but I'm hoping there's an easier way.
In my mod (offworld) the player is as likely to be at any angle as any other. I set the angles in the phisics code (pm_shared.c). Do you want to rotate the player model but NOT the player's view? That would be different. > Trying to > change pev->angles doesn't really do anything - the engine seems to be > zeroing out changes to anything but the yaw. I'm hoping I'm missing > something simple. I don't remember haveing any problem like that, but I may be setting my angles in a different place than you. Do you have entries in delta.lst for all three angles? Ralph Hartley _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

