Jim Hunter wrote:

> I've finally found (after a couple of days of searching) a spot where I can
> hard-code a change in the angle at which the model is rendered (in
> StudioModelRenderer.cpp), but I'm hoping there's an easier way.

In my mod (offworld) the player is as likely to be at any angle as any
other. I set the angles in the phisics code (pm_shared.c). Do you want
to rotate the player model but NOT the player's view? That would be
different.

>  Trying to
> change pev->angles doesn't really do anything - the engine seems to be
> zeroing out changes to anything but the yaw.  I'm hoping I'm missing
> something simple.

I don't remember haveing any problem like that, but I may be setting my
angles in a different place than you. Do you have entries in delta.lst
for all three angles?
Ralph Hartley

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