Most of the tech will indeed be avaliable for people to use since most
changes where done in the engine. Stuff like the use of masked textures on
models and stuff like that.

 I've been working on moving the whole particle system into a separate .dll
so that can be distributed and mod authors can just plug that in and use it.
We'll see how it goes.



-----Original Message-----
From: Chris Blane
To: [EMAIL PROTECTED]
Sent: 3/25/2001 5:28 PM
Subject: Re: [hlcoders] Counter-Strike : Condition Zero

Hehhe maybe I should try to talk nicely to Marc Schröder and see what I
can
get out of him. :) I doubt I'll get anywhere though but he's the only
guy on
the team I've spoken with alot.  LOL!


----- Original Message -----
From: Philip (Fiber) <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, March 24, 2002 7:40 AM
Subject: RE: [hlcoders] Counter-Strike : Condition Zero


> From CSNation -
>
> "The current models are 750 polygons each. The ones in Condition Zero
> are 1,250 polygons each, meaning there's a 66% increase in the amount
of
> polygons per model. All the models will have full lip-synching with
the
> sounds and some facial animation to go with it. The skins on those
> models don't disappoint, either.
>
> The new model system supports alpha blending. Along with RGB values in
> colors, systems that allow for 32-bit rendering have 8-bits set aside
> for an alpha channel, which controls attributes like transparency or
> opacity. A good use would be glass or eye-holes on a mask. This will
be
> used in the "window" of the shield, which will actually hold glass.
> Another place it will be used, for sure, is the molotov cocktail.
You'll
> be able to see inside the bottle and can see the liquid move around.
>
> Condition Zero includes a level of detail system so the the high
detail
> of models will be scaled down to the benefit of your framerate, while
> those with fast computers can experience full detail.
>
> Since you can change the face, skin tone, and other attributes of a
> model, there are over 160 different combinations."
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Georges
> Giroux
> Sent: Sunday, March 24, 2002 6:09 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Counter-Strike : Condition Zero
>
> Hey guys,
>
> Short and sweet, I was just wondering, will the graphical
> improvements of Condition Zero be eventually available to Half-Life
> mod makers?
>
> Georges
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