Hehhe maybe I should try to talk nicely to Marc Schr�der and see what I can
get out of him. :) I doubt I'll get anywhere though but he's the only guy on
the team I've spoken with alot.  LOL!


----- Original Message -----
From: Philip (Fiber) <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, March 24, 2002 7:40 AM
Subject: RE: [hlcoders] Counter-Strike : Condition Zero


> From CSNation -
>
> "The current models are 750 polygons each. The ones in Condition Zero
> are 1,250 polygons each, meaning there's a 66% increase in the amount of
> polygons per model. All the models will have full lip-synching with the
> sounds and some facial animation to go with it. The skins on those
> models don't disappoint, either.
>
> The new model system supports alpha blending. Along with RGB values in
> colors, systems that allow for 32-bit rendering have 8-bits set aside
> for an alpha channel, which controls attributes like transparency or
> opacity. A good use would be glass or eye-holes on a mask. This will be
> used in the "window" of the shield, which will actually hold glass.
> Another place it will be used, for sure, is the molotov cocktail. You'll
> be able to see inside the bottle and can see the liquid move around.
>
> Condition Zero includes a level of detail system so the the high detail
> of models will be scaled down to the benefit of your framerate, while
> those with fast computers can experience full detail.
>
> Since you can change the face, skin tone, and other attributes of a
> model, there are over 160 different combinations."
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Georges
> Giroux
> Sent: Sunday, March 24, 2002 6:09 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Counter-Strike : Condition Zero
>
> Hey guys,
>
> Short and sweet, I was just wondering, will the graphical
> improvements of Condition Zero be eventually available to Half-Life
> mod makers?
>
> Georges
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