LOL, I was convinced for awhile, but I couldn't look past some very real technical limitations.
I feel much better now. Back to the Viscosity Engine. ;-) ----- Original Message ----- From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, April 03, 2002 2:51 PM Subject: Re: [hlcoders] DoD 3.0 to support client side servers and > 32 player games > > You can have unlimited map sizes if maps are compeltely or partially > > generated based on algorithms > > (a'la Tribes). Most half-life mods, however, require 'traditional' designer > > created levels. > > Most Half-Life MODs also use the Half-Life engine to render video frames (which > is another thing limiting maps to 8129x8192x8192). > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

