> Is there any information about PlayerCustomization??

See the engine\custom.h file.

Here's the comments from the client.cpp file in the SDK...

/*
================
PlayerCustomization

A new player customization has been registered on the server
UNDONE:  This only sets the # of frames of the spray can logo
animation right now.
================
*/
void PlayerCustomization( edict_t *pEntity, customization_t *pCust )

The only thing the code uses is "t_decal" to set the number of frames of the
spray can logo animation.  The rest are unused.

Jeffrey "botman" Broome

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