> Is there any information about PlayerCustomization?? See the engine\custom.h file.
Here's the comments from the client.cpp file in the SDK... /* ================ PlayerCustomization A new player customization has been registered on the server UNDONE: This only sets the # of frames of the spray can logo animation right now. ================ */ void PlayerCustomization( edict_t *pEntity, customization_t *pCust ) The only thing the code uses is "t_decal" to set the number of frames of the spray can logo animation. The rest are unused. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

