Hi,

I know that many people says that 64 players servers are impossible... but
it can be done simple with winsock. The only problem can be that 56k players
will be very laggy. Why? Because if you are 32 players the sever it/you send
~7kb/s and that would be ~14kb/s if you are playing with 64 players... so
broadband...
 So how would this work? You start two decidated server... which has a
connection between them... and then you read the packets from the another
server and spawn/move players(like bots)... isn�t it just to simple? btw
winsock works for linux also if you wonder.. :)

So where is the bugs that i have forgotten?

/ Zoot

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