Hi, I know that many people says that 64 players servers are impossible... but it can be done simple with winsock. The only problem can be that 56k players will be very laggy. Why? Because if you are 32 players the sever it/you send ~7kb/s and that would be ~14kb/s if you are playing with 64 players... so broadband... So how would this work? You start two decidated server... which has a connection between them... and then you read the packets from the another server and spawn/move players(like bots)... isn�t it just to simple? btw winsock works for linux also if you wonder.. :)
So where is the bugs that i have forgotten? / Zoot _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

