> The "CSwarmCSDE" entity is solely being used to create a func_breakable entity > (pointed to by "breakable" in this example) and then removes itself. The > "CSwarmCSDE" entity is NOT the one that is supposed to be breakable. I'm not > sure why Jeff is doing things this way (rather than just spawning a > func_breakable from somewhere else in the code when he wants one to appear), > but I don't see any reason why this shouldn't work.
This is correct, I was starting to think I was being obtuse :} CSwarmCSDE is simply a wrapper class to handle Counter Strike func_bomb_target entities, I figured this was the easiest way to get compatible with CS destroy maps. Jeff "DarthBobo" Fearn _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

