> The "CSwarmCSDE" entity is solely being used to create a func_breakable entity
> (pointed to by "breakable" in this example) and then removes itself.  The
> "CSwarmCSDE" entity is NOT the one that is supposed to be breakable.  I'm not
> sure why Jeff is doing things this way (rather than just spawning a
> func_breakable from somewhere else in the code when he wants one to appear),
> but I don't see any reason why this shouldn't work.

This is correct, I was starting to think I was being obtuse :} CSwarmCSDE is
simply a wrapper class to handle Counter Strike func_bomb_target entities, I
figured this was the easiest way to get compatible with CS destroy maps.

Jeff "DarthBobo" Fearn
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