> I'd not noticed this before, mainly because I very rarely see our mod in
> software mode (only if I ever test it at work), but none of the parts of our
> HUD that use FillRGBA show up at all in software mode. Anything sprite based
> is fine, but since our ammo counter is entirely drawn using FillRGBA I
> thought I'd best fix this for the tiny % of people still using Software
> mode. Plus I don't really like knowingly leaving something broken, even if
> no-one is complaining.
>
> Anyone know if there are issues with using this in software? I'm sure it
> used to work or I'd have noticed before now I'd have thought.

The vertical bar between the clip ammo and the weapon ammo is drawn using
FillRGBA() (as is the vertical bar between the health and the armor) in
Half-Life deathmatch.

Do these show up on your display when running deathmatch in software mode?
They do for me.

Jeffrey "botman" Broome

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