Hadn't thought of checking that, but no, they're not showing up either. Guess I'll stop worrying about software mode mishaps on this machine ;)
----- Original Message ----- From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, April 19, 2002 2:31 PM Subject: Re: [hlcoders] FillRGBA not working in software mode > > I'd not noticed this before, mainly because I very rarely see our mod in > > software mode (only if I ever test it at work), but none of the parts of our > > HUD that use FillRGBA show up at all in software mode. Anything sprite based > > is fine, but since our ammo counter is entirely drawn using FillRGBA I > > thought I'd best fix this for the tiny % of people still using Software > > mode. Plus I don't really like knowingly leaving something broken, even if > > no-one is complaining. > > > > Anyone know if there are issues with using this in software? I'm sure it > > used to work or I'd have noticed before now I'd have thought. > > The vertical bar between the clip ammo and the weapon ammo is drawn using > FillRGBA() (as is the vertical bar between the health and the armor) in > Half-Life deathmatch. > > Do these show up on your display when running deathmatch in software mode? > They do for me. > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

