Hadn't thought of checking that, but no, they're not showing up either.
Guess I'll stop worrying about software mode mishaps on this machine ;)

----- Original Message -----
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, April 19, 2002 2:31 PM
Subject: Re: [hlcoders] FillRGBA not working in software mode


> > I'd not noticed this before, mainly because I very rarely see our mod in
> > software mode (only if I ever test it at work), but none of the parts of
our
> > HUD that use FillRGBA show up at all in software mode. Anything sprite
based
> > is fine, but since our ammo counter is entirely drawn using FillRGBA I
> > thought I'd best fix this for the tiny % of people still using Software
> > mode. Plus I don't really like knowingly leaving something broken, even
if
> > no-one is complaining.
> >
> > Anyone know if there are issues with using this in software? I'm sure it
> > used to work or I'd have noticed before now I'd have thought.
>
> The vertical bar between the clip ammo and the weapon ammo is drawn using
> FillRGBA() (as is the vertical bar between the health and the armor) in
> Half-Life deathmatch.
>
> Do these show up on your display when running deathmatch in software mode?
> They do for me.
>
> Jeffrey "botman" Broome
>
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