Will there be something like a list of changes with all of this stuff in this or will there be a compile and pray type scenario?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Bossaller, John Sent: Saturday, April 20, 2002 2:56 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] 1109 to contain any code we should know about? The "sv_alltalk" cvar that was introduced in 1.1.0.8, is no longer an engine cvar, it is now mod specific, so if your mod uses teams, be sure to code for this change. (If you want to allow for alltalk.) -----Original Message----- From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]] Sent: April 19, 2002 9:03 AM To: [EMAIL PROTECTED] Subject: [hlcoders] 1109 to contain any code we should know about? Just the standard question as to what, if anything, we need to know about the upcoming HL patch. No 'trivial' bits of code been changed that will doubtless break _someones_ mod? Paul _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

