> Not all mods will need to support this right away because not all mods
will
> have Steam players.  For example: FireArms, Front Line Force, and The
Opera
> aren't on Steam yet so they won't have Steam players and don't need to
worry
> about supporting SteamIDs.

Which brings up another question.  HOW does a MOD become a Steam supported
MOD?

Does this require the as yet unreleased Steam SDK?  I would assume so.

Will it be possible for MODs to become Steam supported MODs without having
to go through Valve or is Steam reserved for MODs produced by Valve (or
companies that have licensed Steam from Valve) and thus unavailable to
community created MODs?

Jeffrey "botman" Broome

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to