> Not all mods will need to support this right away because not all mods will > have Steam players. For example: FireArms, Front Line Force, and The Opera > aren't on Steam yet so they won't have Steam players and don't need to worry > about supporting SteamIDs.
Which brings up another question. HOW does a MOD become a Steam supported MOD? Does this require the as yet unreleased Steam SDK? I would assume so. Will it be possible for MODs to become Steam supported MODs without having to go through Valve or is Steam reserved for MODs produced by Valve (or companies that have licensed Steam from Valve) and thus unavailable to community created MODs? Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

