This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
lol :]

Here it is:

---------------------

v1.1.0.9
--------
[4.24.02]

Changes/Additions:
------------------
- Added Anti-Cheat protection.
- User Interface redone for HLTV.
- Added cheering to HLTV.
- Muting a player in the scoreboard will also mute their text messages.
- Steam beta clients and non-Steam clients can play together on the same server now.
- Voice communication uses DirectSound by default now.
- Added player ID to Half-Life DM.
- Added chat flood protection to HLDM.
- Added logging of fatal Sys_Error server shutdowns.
- Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
- Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.

New CVARS:
----------
"sv_send_logos"
when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are 
propagated to clients
default: 1

"sv_send_resources"
when "sv_allowdownloads" is set to 1, this cvar will control whether resources are 
propagated to clients
default: 1

Bug Fixes:
----------
- Fixed bogus \Save directory being created when you ran Half-Life.
- Fixed filter logic in the launcher.
- Fixed bug where clients couldn't connect to server side only MODs.
- Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
- Fixed AddIP command.
- Fixed crash when a func_breakable triggers a trigger_counter.
- Fixed Egon gun beam problem in Half-Life DM.
- Fixed Tau cannon prediction problem.
- Fixed fog messing Additive sprites.
- Fixed Alien Grunts not making any attack sounds.
- Fixed Egon's beam looking yellow in sofware mode.
- Removed "friends" connectionless packet query.
- Fixed "bad address type" fatal server error (caused by clients with long names).
- Fixed "condump" so the output won't overwrite previous files.
- Fixed "cvarlist" so the output won't overwrite previous files.
- Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a 
server.
- Fixed server shutdowns related to using bots.



----- Original Message -----
From: "Neale Roberts" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 20, 2002 3:53 PM
Subject: Re: [hlcoders] HL 1.1.0.9 Update


> Which was unfortunately stripped from your mail by the mailing list software
> :)
>
> Can't you just paste it in the mail?
>
> ----- Original Message -----
> From: "Nathan Taylor" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, April 20, 2002 8:51 PM
> Subject: Re: [hlcoders] HL 1.1.0.9 Update
>
>
> > This is a multi-part message in MIME format.
> > --
> > Cheers, I just got it downloaded (56k style) and I see that you have
> > addressed some of the topics that came up on this list such as the bogus
> > egon colors in software mode that botman had brought up.
> >
> > I took the liberty of attaching a txt file with the updates current to
> this
> > version for anyone who cares...
> >
> > - Lakario
> >
> > ----- Original Message -----
> > From: "Eric Smith" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig"
> > <[EMAIL PROTECTED]>; "Alfred Reynolds" <[EMAIL PROTECTED]>;
> > "Adrian Finol" <[EMAIL PROTECTED]>
> > Sent: Friday, April 19, 2002 6:53 PM
> > Subject: [hlcoders] HL 1.1.0.9 Update
> >
> >
> > > We're getting close to releasing our next product update.  I've posted
> the
> > > installer on our FTP site for you guys to test your Mods with.  I've
> > > uploaded the Half-Life full update (hl1109.exe).
> > >
> > > Please don't post the file or this e-mail message anywhere on the
> > Internet.
> > > We're trying to give you guys a head start on testing your Mods with the
> > > next update.  We don't want this file leaked because THIS IS NOT THE
> FINAL
> > > VERSION THAT WILL BE RELEASED WHEN THE UPDATE IS READY.
> > >
> > > FTP Information
> > > ===============
> > > ftp.valvesoftware.com
> > >  login: hlcoders
> > >   pass: coD3rs-r0x0r
> > >
> > >   file: hl1109.exe
> > > md5sum: 05a100781c7f13c30cb316b91ff3937c
> > >
> > > The file is pretty big, so it'll take you some time to get it
> downloaded.
> > > This IS NOT the final installer.  You won't be able to play on-line with
> > > this installer.  This is only for you to test your Mods with.
> > >
> > > Let me know if you have any questions/problems.  Thanks.
> > >
> > > -Eric
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> > v1.1.0.9
> > --------
> > [4.24.02]
> >
> > Changes/Additions:
> > ------------------
> > - Added Anti-Cheat protection.
> > - User Interface redone for HLTV.
> > - Added cheering to HLTV.
> > - Muting a player in the scoreboard will also mute their text messages.
> > - Steam beta clients and non-Steam clients can play together on the same
> server now.
> > - Voice communication uses DirectSound by default now.
> > - Added player ID to Half-Life DM.
> > - Added chat flood protection to HLDM.
> > - Added logging of fatal Sys_Error server shutdowns.
> > - Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
> > - Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP
> and Linux.
> >
> > New CVARS:
> > ----------
> > "sv_send_logos"
> > when "sv_allowdownloads" is set to 1, this cvar will control whether
> custom logos are propagated to clients
> > default: 1
> >
> > "sv_send_resources"
> > when "sv_allowdownloads" is set to 1, this cvar will control whether
> resources are propagated to clients
> > default: 1
> >
> > Bug Fixes:
> > ----------
> > - Fixed bogus \Save directory being created when you ran Half-Life.
> > - Fixed filter logic in the launcher.
> > - Fixed bug where clients couldn't connect to server side only MODs.
> > - Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
> > - Fixed AddIP command.
> > - Fixed crash when a func_breakable triggers a trigger_counter.
> > - Fixed Egon gun beam problem in Half-Life DM.
> > - Fixed Tau cannon prediction problem.
> > - Fixed fog messing Additive sprites.
> > - Fixed Alien Grunts not making any attack sounds.
> > - Fixed Egon's beam looking yellow in sofware mode.
> > - Removed "friends" connectionless packet query.
> > - Fixed "bad address type" fatal server error (caused by clients with long
> names).
> > - Fixed "condump" so the output won't overwrite previous files.
> > - Fixed "cvarlist" so the output won't overwrite previous files.
> > - Fixed rcon_port and rcon_address so they can be set manually by the
> player to rcon a server.
> > - Fixed server shutdowns related to using bots.
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
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