yeah i guess they are, but by the time CZ comes out Unreal2 with its 5000+ tri models and 100,000 wpolys (that's on a geforce2 even) will be out too...i know open-ended modifications are nice to have, and trust me i LOVE HL, and have since it was released, but i'd like to work with an engine that can hold it's own against stuff like MOH and Unreal Tournament even! REAL player lighting? Not just some silly gouraud shading...that would be "nice." shit in-game shadows would be "nice." I've been working with openGL for a little while now, and I know that this stuff is possible with little or no overhead (if you're using the full openGL drivers). Plus, it's not unreasonable to expect at least some gamers to be running a 500mhz processor and a TNT2 - on average, HL and CS push maybe 600+10(700) polys...8000 polys in one scene? more or less? HL is an order of magnitude behind games today. I guess what I'm saying is that another HL update means nothing to me, except an annoying 40Mb or more download that I have to do to be able to play CS. Is there going to be a HL2 that delivers? And will it be released before I pass away?
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