get a copy of SeriousSam 2... 300,000+ wpolys ----- Original Message ----- From: "Adam Saltsman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, April 22, 2002 8:33 PM Subject: [hlcoders] 1000+ are nice?
> yeah i guess they are, but by the time CZ comes out Unreal2 with its > 5000+ tri models and 100,000 wpolys (that's on a geforce2 even) will be > out too...i know open-ended modifications are nice to have, and trust me > i LOVE HL, and have since it was released, but i'd like to work with an > engine that can hold it's own against stuff like MOH and Unreal > Tournament even! REAL player lighting? Not just some silly gouraud > shading...that would be "nice." shit in-game shadows would be "nice." > I've been working with openGL for a little while now, and I know that > this stuff is possible with little or no overhead (if you're using the > full openGL drivers). Plus, it's not unreasonable to expect at least > some gamers to be running a 500mhz processor and a TNT2 - on average, HL > and CS push maybe 600+10(700) polys...8000 polys in one scene? more or > less? HL is an order of magnitude behind games today. I guess what I'm > saying is that another HL update means nothing to me, except an annoying > 40Mb or more download that I have to do to be able to play CS. Is there > going to be a HL2 that delivers? And will it be released before I pass > away? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

