get a copy of SeriousSam 2... 300,000+ wpolys
----- Original Message -----
From: "Adam Saltsman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 22, 2002 8:33 PM
Subject: [hlcoders] 1000+ are nice?


> yeah i guess they are, but by the time CZ comes out Unreal2 with its
> 5000+ tri models and 100,000 wpolys (that's on a geforce2 even) will be
> out too...i know open-ended modifications are nice to have, and trust me
> i LOVE HL, and have since it was released, but i'd like to work with an
> engine that can hold it's own against stuff like MOH and Unreal
> Tournament even!   REAL player lighting?  Not just some silly gouraud
> shading...that would be "nice."  shit in-game shadows would be "nice."
>  I've been working with openGL for a little while now, and I know that
> this stuff is possible with little or no overhead (if you're using the
> full openGL drivers).  Plus, it's not unreasonable to expect at least
> some gamers to be running a 500mhz processor and a TNT2 - on average, HL
> and CS push maybe 600+10(700) polys...8000 polys in one scene?  more or
> less?  HL is an order of magnitude behind games today.  I guess what I'm
> saying is that another HL update means nothing to me, except an annoying
> 40Mb or more download that I have to do to be able to play CS.  Is there
> going to be a HL2 that delivers?  And will it be released before I pass
> away?
>
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