im guessing they aint never gonna release HL2 or TF2, i mean we havent heard anything about it in ages, the UT team manage to push out new UT games extreamly quickly, im not sure why valve would not do this unless it was because they had scrapped it complelty. I mean they managed to get CS:CZ out fast enough, the only reason i can see for them not doing it with TF2/HL2 is because they have scrapped it (surly its better to release now when people are intrested in valves work than later when no one can remember them).
----- Original Message ----- From: "Adam Saltsman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, April 22, 2002 7:33 PM Subject: [hlcoders] 1000+ are nice? > yeah i guess they are, but by the time CZ comes out Unreal2 with its > 5000+ tri models and 100,000 wpolys (that's on a geforce2 even) will be > out too...i know open-ended modifications are nice to have, and trust me > i LOVE HL, and have since it was released, but i'd like to work with an > engine that can hold it's own against stuff like MOH and Unreal > Tournament even! REAL player lighting? Not just some silly gouraud > shading...that would be "nice." shit in-game shadows would be "nice." > I've been working with openGL for a little while now, and I know that > this stuff is possible with little or no overhead (if you're using the > full openGL drivers). Plus, it's not unreasonable to expect at least > some gamers to be running a 500mhz processor and a TNT2 - on average, HL > and CS push maybe 600+10(700) polys...8000 polys in one scene? more or > less? HL is an order of magnitude behind games today. I guess what I'm > saying is that another HL update means nothing to me, except an annoying > 40Mb or more download that I have to do to be able to play CS. Is there > going to be a HL2 that delivers? And will it be released before I pass > away? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

