KeyValue wasn't being called for the streetlamps upon
which I was placing the glow sprite, not the sprites
themselves (which, you are correct, should not have
KeyValue called at all).

Persuter

--- Jeff Fearn <[EMAIL PROTECTED]> wrote:
> > However, KeyValue still isn't being called and the
> > GetClassPtr function is still being skipped over.
> So
> > it was a map problem masquerading as a code
> problem.
> > Oh that tricky MSVC!!! :)
> >
> > I suppose I'll just let it go on doing that,
> although
> > I suspect when the keyvalue data actually becomes
> > important I'll have to look into it. Ah well.
> Thanks
> > all.
>
> I am assuming that you mean that keyvalue is not
> being called for entities you
> create with GetClassPtr ... else this is meaningless
> and I should not be wating my
> own damn time! ;)
>
> I believe that keyvalue is only called for map based
> entities, i.e. those placed
> in a map by a mapper. Needless to say that if you
> are using GetClassPtr to create
> an entity, then it is not map based and therefore
> keyvalue will not be called.
>
> Jeff.
>
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=====
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