KeyValue wasn't being called for the streetlamps upon which I was placing the glow sprite, not the sprites themselves (which, you are correct, should not have KeyValue called at all).
Persuter --- Jeff Fearn <[EMAIL PROTECTED]> wrote: > > However, KeyValue still isn't being called and the > > GetClassPtr function is still being skipped over. > So > > it was a map problem masquerading as a code > problem. > > Oh that tricky MSVC!!! :) > > > > I suppose I'll just let it go on doing that, > although > > I suspect when the keyvalue data actually becomes > > important I'll have to look into it. Ah well. > Thanks > > all. > > I am assuming that you mean that keyvalue is not > being called for entities you > create with GetClassPtr ... else this is meaningless > and I should not be wating my > own damn time! ;) > > I believe that keyvalue is only called for map based > entities, i.e. those placed > in a map by a mapper. Needless to say that if you > are using GetClassPtr to create > an entity, then it is not map based and therefore > keyvalue will not be called. > > Jeff. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ===== [EMAIL PROTECTED] "Humanity I love you for when you're hard up you pawn your intelligence for a drink" -e.e. cummings __________________________________________________ Do You Yahoo!? Yahoo! Games - play chess, backgammon, pool and more http://games.yahoo.com/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

