One thing to take into consideration while looking at this survey is that
lower end players are less likely to have filled it out.  Why?  If you're on
dial-up, you're less likely to fill out an online survey than someone on
broadband.

It's the same reason that I'm sure registration results show a larger
proportion of broadband users.  If you're on broadband, you'll fill out a
quick online registration no problem.  If you're on dial-up, you're more
likely to click "register later" for when you're online, and then never do
it.

Or at least that's how I did things when I was on dial-up.  You're online
time is managed differently; more tightly.


Given my experience, the overall numbers seem a bit high.  Maybe S&I just
caters to lower end players.  The second we do something that inadvertedly
inconveniences people running 320x200, we hear about it.  It's not the
majority of players - not by far.  But there are *plenty* of players running
with slower computers, slower connections, or whatever.  If you cease to
support them, thats less people to play your mod.  When you're a smaller
mod, every player counts.

I'm not saying cling to HL's out of the box system requirements as the world
wizzes by.  I'm just saying that you should respect the lower end player.

-PNB


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of David Sassen
Sent: Wednesday, April 24, 2002 10:47 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Fun and games and amateur analysis of 1.1.0.9
update hardware survey results...



By any comparison, my computer's at the low end of the
spectrum. I run a 700 MHz P3 with Geforce 256 with a
near-full hard drive. However, I absolutely never have
problems with slowdowns in my games. I play Tribes 2
at 1024x768 with settings all the way up and get
smooth 30-40 fps.

The only reason I can do this is I have 640 MB of RAM
(PC100 RAM, even). Lots of memory, even relatively
slow memory, easily compensates for a somewhat
deficient processor. Most of the games written today
are expected to fill up the memory space and spill
over into virtual memory. As such, they have a lot of
overhead left over when you drop the hard drive access
times.

In short, it's time to go up, not down. The 3% of
people on there who used less than 640x480 were most
likely mistaken or joking, and if they weren't, it's
hardly reasonable to design games specifically aimed
at those 3% to the detriment of everyone else. The
cheapness of memory is quickly driving Half-Life's
total system usage bill down.

Backwards compatibility is admirable, but I have near
the slowest processor and definitely the slowest named
video card on that survey, and my computer runs fine.
The fact that the majority of people have over 128 MB
of memory is what should be telling.

Persuter gettin his two bits in... :)

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