> Ok, Im still fooling around with this model thing. I link the entity/model to
> world with SET_MODEL then I go into the game realizing that the model is not
> solid. I go back to code to fix this and I have now come to the conclusion
> that you need to set a size for the model to be solid. Now my question
> is, how can I find out these model size values, without having to type them
> myself? Is there any more automatic way, like being able to just get the size
> from a model in the .mdl file?

I would think it would be MUCH easier to hard code these based on the model
name than it would be to parse the .mdl file, scan through all the bones and
bone controllers and trying to determine the limits of the model's size based
on that.  Just get your modeler to tell you what the bounding box of the model
is and use those values for the UTIL_SetSize().

Jeffrey "botman" Broome

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