ok, thanks I'll give it a shot :)

thanks again!

----- Original Message -----
From: "_Phantom_" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, April 25, 2002 11:25 PM
Subject: Re: [hlcoders] UTIL_SetSize


> this is the code used for func_dave (dont ask) in the Erads mod, which is
> basical a box used to select class and rearm, this makes a solid, useage
> model which can be anysize :
>
> void CAmmoclass::Spawn( void )
> {
>     Precache();
>     SET_MODEL( ENT(pev), "models/ammobox.mdl" );
>     UTIL_SetOrigin( pev, pev->origin );
>     UTIL_SetSize( pev, Vector(-32, -25, 0), Vector(32, 25, 80) );
>     pev->solid = SOLID_BBOX;
>     pev->movetype = MOVETYPE_PUSHSTEP;
>     SetUse ( AmmoUse );
> }
>
> you probably wont need the SetUse bit, but the rest should do what ya want
> it to
>
> ----- Original Message -----
> From: "Daniel Johansson" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, April 25, 2002 10:09 PM
> Subject: [hlcoders] UTIL_SetSize
>
>
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Ok, Im still fooling around with this model thing. I link the
entity/model
> to world with SET_MODEL
> > then I go into the game realizing that the model is not solid. I go back
> to code to fix this and I have
> > now come to the conclusion that you need to set a size for the model to
be
> solid. Now my question
> > is, how can I find out these model size values, without having to type
> them myself? Is there any more
> > automatic way, like being able to just get the size from a model in the
> .mdl file?
> >
> > Thanks
> >     Daniel
> > --
> >
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>
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