There is no surefire way to do this, but there are some tricks you can use.
One thing you can do is pick an animation from a model, and look at the
animation bounds. You can decide that this animation is a good aproximate
size for the model as a whole. If you were looking at the first animation,
you might do something like this, in your spawn function:
Vector mins, maxs;
int sequence = 0;
  ExtractBbox(sequence, mins, maxs );
  UTIL_SetSize(pev, mins, maxs);

> is, how can I find out these model size values, without having to type
them myself? Is there any more
> automatic way, like being able to just get the size from a model in the
.mdl file?
>


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