There is no surefire way to do this, but there are some tricks you can use. One thing you can do is pick an animation from a model, and look at the animation bounds. You can decide that this animation is a good aproximate size for the model as a whole. If you were looking at the first animation, you might do something like this, in your spawn function: Vector mins, maxs; int sequence = 0; ExtractBbox(sequence, mins, maxs ); UTIL_SetSize(pev, mins, maxs);
> is, how can I find out these model size values, without having to type them myself? Is there any more > automatic way, like being able to just get the size from a model in the .mdl file? > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

