The "protection of client.dll" is nothing more than a RC4-hybrid which is
easy to find.
entire loader:
http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1226
proof its not even a halfass fix:
http://www.digitalpaintball.net/~noskill/cs14.jpg


>From: "Michael A. Hobson" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: [hlcoders] Anti-cheat code in mods
>Date: Thu, 25 Apr 2002 11:39:41 -0700
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>
>Botman:
>
>Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection
>anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2.
>
>This code was developed by Ikkyo of Desert Crisis.
>
>I had some small technical input into version 2 of this code, which now
>uses an additional technique I devised called  "API Inventorying" on the
>  modules loaded into  HL.EXE's process space. "API Inventorying" detects
>  PE Images with duplicate exported API's, which is the signature of any
>  DLL replacement  API Hooking. This particular technique catchs all
>  OPENGL32.DLL  replacement  cheat programs.
>
>At 09:59 AM 04/25/2002 -0700, Botman wrote:
>>Valve has stated in the dedicated server e-mail lists that right now the
>>only
>>thing that is included in the anti-cheat is the blocking of client DLL
>>hooking.
>>
>>OpenGL wall hacks and other non-client DLL cheats (scripts, etc.) will
>>still
>>work.  Also Counter-Strike is the only MOD with anti-cheat protection
>>built
>>into it.  Anti-cheats will be added to the other MODs in the "near"
>>future.
>
>{OLD}Sneaky_Bastard!
>Michael A. Hobson
>email: [EMAIL PROTECTED]
>icq:    #2186709
>
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