lol, another one of valves "great" systems bites the dust within a week

----- Original Message -----
From: "Jonah Sherman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 27, 2002 7:28 AM
Subject: Re: [hlcoders] Anti-cheat code in mods


> The "protection of client.dll" is nothing more than a RC4-hybrid which is
> easy to find.
> entire loader:
> http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1226
> proof its not even a halfass fix:
> http://www.digitalpaintball.net/~noskill/cs14.jpg
>
>
> >From: "Michael A. Hobson" <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: [EMAIL PROTECTED]
> >Subject: [hlcoders] Anti-cheat code in mods
> >Date: Thu, 25 Apr 2002 11:39:41 -0700
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> >
> >Botman:
> >
> >Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection
> >anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2.
> >
> >This code was developed by Ikkyo of Desert Crisis.
> >
> >I had some small technical input into version 2 of this code, which now
> >uses an additional technique I devised called  "API Inventorying" on the
> >  modules loaded into  HL.EXE's process space. "API Inventorying" detects
> >  PE Images with duplicate exported API's, which is the signature of any
> >  DLL replacement  API Hooking. This particular technique catchs all
> >  OPENGL32.DLL  replacement  cheat programs.
> >
> >At 09:59 AM 04/25/2002 -0700, Botman wrote:
> >>Valve has stated in the dedicated server e-mail lists that right now the
> >>only
> >>thing that is included in the anti-cheat is the blocking of client DLL
> >>hooking.
> >>
> >>OpenGL wall hacks and other non-client DLL cheats (scripts, etc.) will
> >>still
> >>work.  Also Counter-Strike is the only MOD with anti-cheat protection
> >>built
> >>into it.  Anti-cheats will be added to the other MODs in the "near"
> >>future.
> >
> >{OLD}Sneaky_Bastard!
> >Michael A. Hobson
> >email: [EMAIL PROTECTED]
> >icq:    #2186709
> >
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>
>
>
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