Half-Life can't scale sprites by default. You could either code a method of scaling, or just do the norm and tile sprites. I think it takes about 16 sprites to do it.
Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Josh Coyne Sent: Monday, April 29, 2002 2:50 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Scope Sprites This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] has anyone here had some experience with making a blackout portion on the HUD(using sprites) to simulate a scope, on a sniper rifle(or in my case a scoped revolver)? I'm having a bit of trouble, as it doesnt seem the HL Hud can do basic sprite scaling :| -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

