Half-Life can't scale sprites by default.

You could either code a method of scaling, or just do the norm and tile
sprites.  I think it takes about 16 sprites to do it.

Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Josh Coyne
Sent: Monday, April 29, 2002 2:50 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Scope Sprites


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has anyone here had some experience with making a blackout portion on
the HUD(using sprites) to simulate a scope, on a sniper rifle(or in my
case a scoped revolver)?

I'm having a bit of trouble, as it doesnt seem the HL Hud can do basic
sprite scaling :|
--

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