What I did for Poke646 was using four 256*256 sprites (stored as 4 frames in one file) to display a scope border with triapi. You can either draw the sprites in a Hud-Member function, that way you can work directly with screen coordinates, or you can do some math to draw it in world coordinates. That way you can also calc in some bob quite easily (which I didn't do, though). Might look a bit crappy when you run HL in really high resolutions, but it looks quite fine in 1024 and 1280 resolutions.
Well, just another idea, though. cya, TheTinySteini >Half-Life can't scale sprites by default. > >You could either code a method of scaling, or just do the norm and tile >sprites. I think it takes about 16 sprites to do it. > >Michael Shimmins >The Absconder Effect (http://www.tae-mod.com) > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED]] On Behalf Of Josh Coyne >Sent: Monday, April 29, 2002 2:50 PM >To: [EMAIL PROTECTED] >Subject: [hlcoders] Scope Sprites > > >This is a multi-part message in MIME format. >-- >[ Picked text/plain from multipart/alternative ] >has anyone here had some experience with making a blackout portion on >the HUD(using sprites) to simulate a scope, on a sniper rifle(or in my >case a scoped revolver)? > >I'm having a bit of trouble, as it doesnt seem the HL Hud can do basic >sprite scaling :| >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > --- Ce mel a �t� envoy� avec Meloo http://www.meloo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

