> Correct me if I am wrong, but wouldn't such a thing trigger firewalls or the > sort, it's quite dangerous to allow registry path data to be sent off to the > host computer...
That depends on the firewall, how it's configured and which application is the one sending the data. If you had something like ZoneAlarm, which would alert the client that some application was attempting to access the Internet, then the player would know that something was being sent or received. If you used a program that had already been given permission to access the Internet (like Half-Life for example), the firewall wouldn't warn the user of anything. If you were using an external firewall that only checked for accesses to/from certain well known TCP/IP ports, you could open up the well known port (say port 80 for HTTP requests) on the server and use that to collect information from the client. The firewall wouldn't block this request because it was one of the ports that you had previously set up to allow access to/from. Just be glad that the Half-Life engine doesn't include any "browser" type feature that allows servers to download code and run it on the client (that's assuming that Valve has plugged all the buffer overflow problems in the engine network code)! :) Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

