oh, so is it possible to put the spectators in one group to get rid of the
annoying sound when someone follows you in the water?

----- Original Message -----
From: "Leon Hartwig" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, May 30, 2002 10:33 PM
Subject: [hlcoders] Tracegroups/multi-serve


> Multi-serve is actually not something new in the SDK, you've been able to
do
> it for a while.  What's new will be Ricochet, where you will see a
specific,
> operational implementation of it.
>
> Now, speaking of this, is anyone already using trace groups in their mods
> (pev->groupinfo, UTIL_SetGroupTrace(), etc)?  The reason I ask is because
> I'm planning to change it a little bit and I want to make sure my changes
> don't break anyone's code.  Basically right now, only sounds emitted by a
> player entities are filtered by group.  Sounds emitted by other entities
are
> not filtered and are sent to all clients regardless of group.  I plan to
> change this in the 1110 engine release so that all sounds are filtered
based
> on the emitting entity's group, regardless of whether the emitting entity
is
> a player or not.  I just want to make sure this is not going to be a
problem
> for anyone.  Speak up now if it is.
>
> If you don't have any idea what trace groups are or if you are using them,
> then this won't affect you at all.
>
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