oh, so is it possible to put the spectators in one group to get rid of the annoying sound when someone follows you in the water?
----- Original Message ----- From: "Leon Hartwig" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, May 30, 2002 10:33 PM Subject: [hlcoders] Tracegroups/multi-serve > Multi-serve is actually not something new in the SDK, you've been able to do > it for a while. What's new will be Ricochet, where you will see a specific, > operational implementation of it. > > Now, speaking of this, is anyone already using trace groups in their mods > (pev->groupinfo, UTIL_SetGroupTrace(), etc)? The reason I ask is because > I'm planning to change it a little bit and I want to make sure my changes > don't break anyone's code. Basically right now, only sounds emitted by a > player entities are filtered by group. Sounds emitted by other entities are > not filtered and are sent to all clients regardless of group. I plan to > change this in the 1110 engine release so that all sounds are filtered based > on the emitting entity's group, regardless of whether the emitting entity is > a player or not. I just want to make sure this is not going to be a problem > for anyone. Speak up now if it is. > > If you don't have any idea what trace groups are or if you are using them, > then this won't affect you at all. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

