Think I reported it a couple of times, but here it goes again: If you as regular player is followed by a spectator you can hear the spectator moving behind you if you for example swim in the map gasworks or in the barrels on boot_camp.
----- Original Message ----- From: "Leon Hartwig" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, May 31, 2002 12:52 AM Subject: RE: [hlcoders] Tracegroups/multi-serve > I'm not sure what you're talking about. If there's a bug somewhere, tell us > about it. > > > > -----Original Message----- > > From: Martin Webrant [mailto:[EMAIL PROTECTED]] > > Sent: Thursday, May 30, 2002 3:35 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Tracegroups/multi-serve > > > > > > oh, so is it possible to put the spectators in one group to > > get rid of the > > annoying sound when someone follows you in the water? > > > > ----- Original Message ----- > > From: "Leon Hartwig" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Thursday, May 30, 2002 10:33 PM > > Subject: [hlcoders] Tracegroups/multi-serve > > > > > > > Multi-serve is actually not something new in the SDK, > > you've been able to > > do > > > it for a while. What's new will be Ricochet, where you will see a > > specific, > > > operational implementation of it. > > > > > > Now, speaking of this, is anyone already using trace groups > > in their mods > > > (pev->groupinfo, UTIL_SetGroupTrace(), etc)? The reason I > > ask is because > > > I'm planning to change it a little bit and I want to make > > sure my changes > > > don't break anyone's code. Basically right now, only > > sounds emitted by a > > > player entities are filtered by group. Sounds emitted by > > other entities > > are > > > not filtered and are sent to all clients regardless of > > group. I plan to > > > change this in the 1110 engine release so that all sounds > > are filtered > > based > > > on the emitting entity's group, regardless of whether the > > emitting entity > > is > > > a player or not. I just want to make sure this is not going to be a > > problem > > > for anyone. Speak up now if it is. > > > > > > If you don't have any idea what trace groups are or if you > > are using them, > > > then this won't affect you at all. > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the > > list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

