Think I reported it a couple of times, but here it goes again:
If you as regular player is followed by a spectator you can hear the
spectator moving behind you if you for example swim in the map gasworks or
in the barrels on boot_camp.


----- Original Message -----
From: "Leon Hartwig" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 31, 2002 12:52 AM
Subject: RE: [hlcoders] Tracegroups/multi-serve


> I'm not sure what you're talking about.  If there's a bug somewhere, tell
us
> about it.
>
>
> > -----Original Message-----
> > From: Martin Webrant [mailto:[EMAIL PROTECTED]]
> > Sent: Thursday, May 30, 2002 3:35 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] Tracegroups/multi-serve
> >
> >
> > oh, so is it possible to put the spectators in one group to
> > get rid of the
> > annoying sound when someone follows you in the water?
> >
> > ----- Original Message -----
> > From: "Leon Hartwig" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Thursday, May 30, 2002 10:33 PM
> > Subject: [hlcoders] Tracegroups/multi-serve
> >
> >
> > > Multi-serve is actually not something new in the SDK,
> > you've been able to
> > do
> > > it for a while.  What's new will be Ricochet, where you will see a
> > specific,
> > > operational implementation of it.
> > >
> > > Now, speaking of this, is anyone already using trace groups
> > in their mods
> > > (pev->groupinfo, UTIL_SetGroupTrace(), etc)?  The reason I
> > ask is because
> > > I'm planning to change it a little bit and I want to make
> > sure my changes
> > > don't break anyone's code.  Basically right now, only
> > sounds emitted by a
> > > player entities are filtered by group.  Sounds emitted by
> > other entities
> > are
> > > not filtered and are sent to all clients regardless of
> > group.  I plan to
> > > change this in the 1110 engine release so that all sounds
> > are filtered
> > based
> > > on the emitting entity's group, regardless of whether the
> > emitting entity
> > is
> > > a player or not.  I just want to make sure this is not going to be a
> > problem
> > > for anyone.  Speak up now if it is.
> > >
> > > If you don't have any idea what trace groups are or if you
> > are using them,
> > > then this won't affect you at all.
> > >
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> > >
> > >
> >
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> >
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