Is it voice comm or radio commands because CS has something similar but only with the radio commands.
[Signature removed by administrator: Signature can not exceed 20GB] -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of geoff c Sent: Monday, June 03, 2002 10:38 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Realistic voice comm Hi. If I recall correctly, Day of Defeat handles voice communication as a radial thing - if you are within a certain radius, you can hear a talking player, if you're outside, you can't. Also, people farther away from the speaker you get, the quieter the sound becomes. Correct? I wouldn't know, my voice stuff is broken - but that's another story. Either way, how is this possible? I've looked at the voice-related functions, and it seems to be a strictly boolean thing, on or off. Any hints? -geoff c _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

