It is boolean unfortunately. We tried to make the volume diminish with
distance, but the interface only provides for on or off.

In the end we decided it was a hinderance to only be able to hear around you
anyway, and just used the regular way.

Mugsy

>From: geoff c <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: RE: [hlcoders] Realistic voice comm
>Date: Mon, 03 Jun 2002 00:40:13 -0400
>
>Voice comm - as in, I-Hold-Down-Shift-And-Talk-Into-the-Mic .
>
>
>
>-geoff c
>
>At 03:34 PM 6/3/02 +1200, you wrote:
>>Is it voice comm or radio commands because CS has something similar but
>>only with the radio commands.
>>
>>[Signature removed by administrator: Signature can not exceed 20GB]
>>
>>-----Original Message-----
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED]] On Behalf Of geoff c
>>Sent: Monday, June 03, 2002 10:38 AM
>>To: [EMAIL PROTECTED]
>>Subject: [hlcoders] Realistic voice comm
>>
>>Hi.
>>
>>If I recall correctly, Day of Defeat handles voice communication as a
>>radial thing - if you are within a certain radius, you can hear a
>>talking
>>player, if  you're outside, you can't. Also, people farther away from
>>the
>>speaker you get, the quieter the sound becomes. Correct?
>>
>>I wouldn't know, my voice stuff is broken - but that's another story.
>>
>>Either way, how is this possible? I've looked at the voice-related
>>functions, and it seems to be a strictly boolean thing, on or off. Any
>>hints?
>>
>>-geoff c
>>
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