Voice comm - as in, I-Hold-Down-Shift-And-Talk-Into-the-Mic .


-geoff c

At 03:34 PM 6/3/02 +1200, you wrote:
>Is it voice comm or radio commands because CS has something similar but
>only with the radio commands.
>
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>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED]] On Behalf Of geoff c
>Sent: Monday, June 03, 2002 10:38 AM
>To: [EMAIL PROTECTED]
>Subject: [hlcoders] Realistic voice comm
>
>Hi.
>
>If I recall correctly, Day of Defeat handles voice communication as a
>radial thing - if you are within a certain radius, you can hear a
>talking
>player, if  you're outside, you can't. Also, people farther away from
>the
>speaker you get, the quieter the sound becomes. Correct?
>
>I wouldn't know, my voice stuff is broken - but that's another story.
>
>Either way, how is this possible? I've looked at the voice-related
>functions, and it seems to be a strictly boolean thing, on or off. Any
>hints?
>
>-geoff c
>
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