Voice comm - as in, I-Hold-Down-Shift-And-Talk-Into-the-Mic .
-geoff c At 03:34 PM 6/3/02 +1200, you wrote: >Is it voice comm or radio commands because CS has something similar but >only with the radio commands. > >[Signature removed by administrator: Signature can not exceed 20GB] > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED]] On Behalf Of geoff c >Sent: Monday, June 03, 2002 10:38 AM >To: [EMAIL PROTECTED] >Subject: [hlcoders] Realistic voice comm > >Hi. > >If I recall correctly, Day of Defeat handles voice communication as a >radial thing - if you are within a certain radius, you can hear a >talking >player, if you're outside, you can't. Also, people farther away from >the >speaker you get, the quieter the sound becomes. Correct? > >I wouldn't know, my voice stuff is broken - but that's another story. > >Either way, how is this possible? I've looked at the voice-related >functions, and it seems to be a strictly boolean thing, on or off. Any >hints? > >-geoff c > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

