I'm using windowed mode in regular too. The executable line is the same
whether I'm going to debug or not.

Persuter

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED]] On Behalf Of Cortex
> Sent: Monday, June 10, 2002 5:45 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Problem with DispatchUserMsg
>
> I have a suggestion for the fact that the game works fine in Debug
mode. I
> assume that you're launching HL in windowed mode to debug your mod.
Then,
> the 320 sprites are used, whereas the 640 ones are used in
non-windowed
> mode. Perhaps it comes from the sprites... I don't know why it could
have
> a
> relation with DispatchUserMsg, but it worth trying to verify your
> sprites/hud.txt.
>
> For the ".sbr ignored" warning message of MSVC, I get the same
messages on
> the "gamerules" files (teamplay_gamerules, singleplay_gamerules,
> multiplay_gamerules, mygamerules, ...). I've taken the decision to
ignore
> them as they ignore my .sbr files :D
>
>      - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
>      - email : [EMAIL PROTECTED]  &  ICQ : 71548738
>
> ----- Original Message -----
> From: "Persuter" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, June 10, 2002 2:06 AM
> Subject: RE: [hlcoders] Problem with DispatchUserMsg
>
>
> | Well, here's the WRITE_* bit, but this doesn't actually get called
until
> | quite a bit after it actually spawns, and until well after the game
has
> | actually started, so after the error occurs in singleplayer.
> |
> | MESSAGE_BEGIN( MSG_ALL, gmsgWeather, NULL );
> | WRITE_BYTE( Current );
> | MESSAGE_END();
> |
> | I've tried changing Current to an unsigned char, an int, and a byte,
to
> | no avail. There is an extern int gmsgWeather earlier in the file,
and
> | when I look at it in the debugger, while the rest of the values go
> | completely bonkers (I can't even evaluate local variables anymore in
the
> | MSVC debugger), gmsgWeather is 100.
> |
> | Here are the corresponding defines of gmsgWeather, both in the
normal
> | places that they should be:
> |
> | int gmsgWeather = 0;
> | gmsgWeather = REG_USER_MSG("Weather", -1);
> |
> | Again I don't know for sure that this message is actually the
problem,
> | I'm simply guessing. By the way, there's another odd problem with
this.
> | When I compile and run, the game crashes on singleplayer with the
above
> | message, but if I start it up in debug mode, the game does NOT
crash, it
> | goes right through, just like multiplayer.
> |
> | Also, there's a couple of other odd problems. For example, we have a
> | streetlamp entity that is supposed to display a sprite at the top of
the
> | lamp (a little glow sprite). Instead of each lamp displaying the
sprite,
> | however, one lamp displays ALL the sprites for the entire level.
That
> | is, all the lamps have no sprite except for one which has a major
> | sunburst.
> |
> | Now, more recently, the sunburst has moved to a random BARREL, which
> | isn't even the same ENTITY. At this point, is it fair to say I
should
> | just call shenanigans on the whole thing and start packing the stuff
> | into a new SDK, hoping that I'll get rid of whatever problems there
are?
> | :) This SDK was extensively worked on by a guy who really didn't
> | understand anything about C++, so I'm highly worried that somewhere
> | there's some insane error (or something like a zillion char array),
> | hiding and snickering quietly at me, waiting for me to finally
chance
> | across it.
> |
> | (There is also a problem that occasionally the compiler will throw a
> | warning "Minor error in <C++ file that I was working on>.sbr
ignored."
> | occasionally.)
> |
> | Anyone who has seen these sorts of problems before, please help!
> |
> | Persuter
> |
> | > -----Original Message-----
> | > From: [EMAIL PROTECTED] [mailto:hlcoders-
> | > [EMAIL PROTECTED]] On Behalf Of Christopher McArthur
> | > Sent: Sunday, June 09, 2002 1:20 PM
> | > To: [EMAIL PROTECTED]
> | > Subject: Re: [hlcoders] Problem with DispatchUserMsg
> | >
> | > Yeah the problem is your accessing a user msg with the index of
255,
> | when
> | > the max number of user messages
> | > is 128. It seems unlikely that you have too many messages because
then
> | > youd
> | > be falling out on the 128'th youve added and not the 255th, my
guess
> | is
> | > your
> | > using a weird value in the WRITE_MESSAGE macro.
> | >
> | > ----- Original Message -----
> | > From: "Persuter" <[EMAIL PROTECTED]>
> | > To: <[EMAIL PROTECTED]>
> | > Sent: Sunday, June 09, 2002 9:39 AM
> | > Subject: [hlcoders] Problem with DispatchUserMsg
> | >
> | >
> | > > OK, it's time for Persuter's bimonthly Puzzle Of The Month!
That's
> | > > right, folks, whoever gives the most correct answer to the
following
> | > > question will receive a valuable nonmonetary prize.
> | > >
> | > > Actually, it's not really a question about code so much as a
> | question
> | > > about an error. Basically, with seemingly no explanation, our
game
> | has
> | > > started throwing the following error:
> | > >
> | > > Host_Error: DispatchUserMsg:  Illegal User Msg 255
> | > >
> | > > The interesting part is that it only throws it when we start up
a
> | single
> | > > player game. When one starts up a multiplayer game it goes
through
> | just
> | > > fine.
> | > >
> | > > What exactly does this error message mean? Does it mean we have
too
> | many
> | > > user messages (seems quite unlikely)? And why should it start
only
> | when
> | > > we're starting up a single player game? We have indeed added a
> | message
> | > > since the
> | > >
> | > > Anyway, I'm basically just looking for a place to start here,
since
> | I'm
> | > > sort of at a loss for what exactly this error message means.
Thanks
> | in
> | > > advance, and no doubt I'll figure it out in five minutes and
feel
> | really
> | > > stupid anyway. :)
> | > >
> | > > (During the typing of this message I actually realized I wasn't
even
> | > > copying the client dll to the cl_dlls folder. /me rolls his
eyes. :)
> | > > Still doesn't work in the same way, though.)
> | > >
> | > > Persuter
> | > >
> | > > _______________________________________________
> | > > To unsubscribe, edit your list preferences, or view the list
> | archives,
> | > please visit:
> | > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> | > >
> | > >
> | >
> | > _______________________________________________
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> | > please visit:
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> |
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> please visit:
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> |
> |
>
>
>
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