I'm using windowed mode in regular too. The executable line is the same whether I'm going to debug or not.
Persuter > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED]] On Behalf Of Cortex > Sent: Monday, June 10, 2002 5:45 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Problem with DispatchUserMsg > > I have a suggestion for the fact that the game works fine in Debug mode. I > assume that you're launching HL in windowed mode to debug your mod. Then, > the 320 sprites are used, whereas the 640 ones are used in non-windowed > mode. Perhaps it comes from the sprites... I don't know why it could have > a > relation with DispatchUserMsg, but it worth trying to verify your > sprites/hud.txt. > > For the ".sbr ignored" warning message of MSVC, I get the same messages on > the "gamerules" files (teamplay_gamerules, singleplay_gamerules, > multiplay_gamerules, mygamerules, ...). I've taken the decision to ignore > them as they ignore my .sbr files :D > > - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) > - email : [EMAIL PROTECTED] & ICQ : 71548738 > > ----- Original Message ----- > From: "Persuter" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, June 10, 2002 2:06 AM > Subject: RE: [hlcoders] Problem with DispatchUserMsg > > > | Well, here's the WRITE_* bit, but this doesn't actually get called until > | quite a bit after it actually spawns, and until well after the game has > | actually started, so after the error occurs in singleplayer. > | > | MESSAGE_BEGIN( MSG_ALL, gmsgWeather, NULL ); > | WRITE_BYTE( Current ); > | MESSAGE_END(); > | > | I've tried changing Current to an unsigned char, an int, and a byte, to > | no avail. There is an extern int gmsgWeather earlier in the file, and > | when I look at it in the debugger, while the rest of the values go > | completely bonkers (I can't even evaluate local variables anymore in the > | MSVC debugger), gmsgWeather is 100. > | > | Here are the corresponding defines of gmsgWeather, both in the normal > | places that they should be: > | > | int gmsgWeather = 0; > | gmsgWeather = REG_USER_MSG("Weather", -1); > | > | Again I don't know for sure that this message is actually the problem, > | I'm simply guessing. By the way, there's another odd problem with this. > | When I compile and run, the game crashes on singleplayer with the above > | message, but if I start it up in debug mode, the game does NOT crash, it > | goes right through, just like multiplayer. > | > | Also, there's a couple of other odd problems. For example, we have a > | streetlamp entity that is supposed to display a sprite at the top of the > | lamp (a little glow sprite). Instead of each lamp displaying the sprite, > | however, one lamp displays ALL the sprites for the entire level. That > | is, all the lamps have no sprite except for one which has a major > | sunburst. > | > | Now, more recently, the sunburst has moved to a random BARREL, which > | isn't even the same ENTITY. At this point, is it fair to say I should > | just call shenanigans on the whole thing and start packing the stuff > | into a new SDK, hoping that I'll get rid of whatever problems there are? > | :) This SDK was extensively worked on by a guy who really didn't > | understand anything about C++, so I'm highly worried that somewhere > | there's some insane error (or something like a zillion char array), > | hiding and snickering quietly at me, waiting for me to finally chance > | across it. > | > | (There is also a problem that occasionally the compiler will throw a > | warning "Minor error in <C++ file that I was working on>.sbr ignored." > | occasionally.) > | > | Anyone who has seen these sorts of problems before, please help! > | > | Persuter > | > | > -----Original Message----- > | > From: [EMAIL PROTECTED] [mailto:hlcoders- > | > [EMAIL PROTECTED]] On Behalf Of Christopher McArthur > | > Sent: Sunday, June 09, 2002 1:20 PM > | > To: [EMAIL PROTECTED] > | > Subject: Re: [hlcoders] Problem with DispatchUserMsg > | > > | > Yeah the problem is your accessing a user msg with the index of 255, > | when > | > the max number of user messages > | > is 128. It seems unlikely that you have too many messages because then > | > youd > | > be falling out on the 128'th youve added and not the 255th, my guess > | is > | > your > | > using a weird value in the WRITE_MESSAGE macro. > | > > | > ----- Original Message ----- > | > From: "Persuter" <[EMAIL PROTECTED]> > | > To: <[EMAIL PROTECTED]> > | > Sent: Sunday, June 09, 2002 9:39 AM > | > Subject: [hlcoders] Problem with DispatchUserMsg > | > > | > > | > > OK, it's time for Persuter's bimonthly Puzzle Of The Month! That's > | > > right, folks, whoever gives the most correct answer to the following > | > > question will receive a valuable nonmonetary prize. > | > > > | > > Actually, it's not really a question about code so much as a > | question > | > > about an error. Basically, with seemingly no explanation, our game > | has > | > > started throwing the following error: > | > > > | > > Host_Error: DispatchUserMsg: Illegal User Msg 255 > | > > > | > > The interesting part is that it only throws it when we start up a > | single > | > > player game. When one starts up a multiplayer game it goes through > | just > | > > fine. > | > > > | > > What exactly does this error message mean? Does it mean we have too > | many > | > > user messages (seems quite unlikely)? And why should it start only > | when > | > > we're starting up a single player game? We have indeed added a > | message > | > > since the > | > > > | > > Anyway, I'm basically just looking for a place to start here, since > | I'm > | > > sort of at a loss for what exactly this error message means. Thanks > | in > | > > advance, and no doubt I'll figure it out in five minutes and feel > | really > | > > stupid anyway. :) > | > > > | > > (During the typing of this message I actually realized I wasn't even > | > > copying the client dll to the cl_dlls folder. /me rolls his eyes. :) > | > > Still doesn't work in the same way, though.) > | > > > | > > Persuter > | > > > | > > _______________________________________________ > | > > To unsubscribe, edit your list preferences, or view the list > | archives, > | > please visit: > | > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > | > > > | > > > | > > | > _______________________________________________ > | > To unsubscribe, edit your list preferences, or view the list archives, > | > please visit: > | > http://list.valvesoftware.com/mailman/listinfo/hlcoders > | > | _______________________________________________ > | To unsubscribe, edit your list preferences, or view the list archives, > please visit: > | http://list.valvesoftware.com/mailman/listinfo/hlcoders > | > | > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

