I think the basic idea is to send the traceline down into the pool until it hits the bottom, then keep sending tracelines backwards from where it hit to where the original traceline was projected, each one like 5 units long, and keep checking if the endpoint is still in a liquid. When its not, you then know where abouts the water surface is and can use tracelines of 1 length to find the exact position of the liquid.
hope this helps tom ----- Original Message ----- From: "Cale Dunlap" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, June 15, 2002 10:17 AM Subject: [hlcoders] Water Surface Points? > I'm trying to make a water slash effect for my mod when a bullet traceline > goes into a water entity. I'm having a world of trouble finding the entry > point of the traceline. Any ideas? Someone said someone asked this before, > but I was looking through the archives and was unable to find any reference > to this problem. Please help, thanx. > > -Mazor > http://nuke.shiftify.com/ > > > > "Even in death, feelings carry on; love -- the ultimate power -- will stay > within me, as I will stay with thee." > -Me > > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

