Is water represented by a block or a plane? In the former case, you could get the vertical size and the angle of the bullet and calculate when the bullet would have passed through it. I have no idea, just guessing here. :)
Persuter > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED]] On Behalf Of Mazor > Sent: Saturday, June 15, 2002 9:27 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Water Surface Points? > > That didn't help one bit... > > I don't think you know exactly what I'm tryin to do. I wanna get the > location on the surface of the water where the trace entered it. Tom is > sorta on the right track, but it seems wrather difficult to do. There > isn't an easier way to do it? > > -Mazor > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Michael > Shimmins > Sent: Saturday, June 15, 2002 5:03 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Water Surface Points? > > When you shoot out a trace line you specify how far its going, ie 1000 > units. > > The end point of a traceline is stored in the trace > result's 'flFraction' variable, ie: > > tr.flFraction > > The distance from the player to the surface is found by doing the > following: > > TraceLength * flFraction; > > An flFraction value of .5 means the end point was 50% of the length of > the traceline. > > Be sure to check that it did hit something though, ie: > > if (tr.pHit) // it did hit something. > > Hope this help, > > Michael Shimmins > The Absconder Effect (http://www.tae-mod.com) > > > I'm trying to make a water slash effect for my mod when a bullet > traceline > > goes into a water entity. I'm having a world of trouble finding the > entry > > point of the traceline. Any ideas? Someone said someone asked this > before, > > but I was looking through the archives and was unable to find any > reference > > to this problem. Please help, thanx. > > > > -Mazor > > http://nuke.shiftify.com/ > > > > > > > > "Even in death, feelings carry on; love -- the ultimate power -- will > stay > > within me, as I will stay with thee." > > -Me > > > > > > _________________________________________________________________ > > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

