Hello Scott,
Tuesday, June 25, 2002, 11:01:00 PM, you wrote:
SV> Or the question has been asked many times before and people getting tired of
SV> repeating the answer. :( Make sure you search for your question in previous
SV> posts before posting, as there is a very good chance somebody has already
SV> asked it before.
Oh, sorry. I forgot about it. Next time I'll look up my question
previous posts. Maybe you, programmer from Gearbox software can help
me, because no one can :( I am recreating displacer weapon for my mod,
and finished it except one thing - attaching both parts of beam to the
model...
In the end of displacer when you are shooting there are green beams,
which are attached in this way I think:
beam1 start point - bone 2
end point - bone 3
beam2 start point - bone 3
end point - bone 4
I used pbeam-SetStartAttachment(...) and pbeam->SetEndAttachment, but
only SetEndAtatchment works. I looked through beam code
and noticed that SetStartAttachemnt sets attachment to
the owner if start entity is NULL. Then I used GetAttachment(), but Hl
crashes. Only you can help me ;) Please help, I don't nknow what to do
:'( !
--
Best regards,
Vyacheslav mailto:[EMAIL PROTECTED]
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