Hello Chris, Thursday, June 27, 2002, 8:07:57 PM, you wrote:
CTNB> This is a question relating more to the Qc file than eveyrthing else, but if CTNB> you're using the original Displacer model then this will be on nto help to CTNB> you. Check that the model ( using the HLMV) has the attachments applied to CTNB> those areas of the model where the beam comes from if it hasn't then you CTNB> need to add them by editing the Qc file. You don't need to tell me what is QC file,I know exactly what I am doing and I know EXACTLY that attachemnt points are working. But thanks for advice. There is a problem in a code with SetStartAattachemnt. if there is no Start entity (specified in WC), then code sets owners (in my case players) origin as it. I don't want to touch this, because I think I'll brake env_beam entity. Gearbox programmers, please help me! THank you very much. -- Best regards, Vyacheslav mailto:[EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

