This is a question relating more to the Qc file than eveyrthing else, but if you're using the original Displacer model then this will be on nto help to you. Check that the model ( using the HLMV) has the attachments applied to those areas of the model where the beam comes from if it hasn't then you need to add them by editing the Qc file. ----- Original Message ----- From: Vyacheslav Djura <[EMAIL PROTECTED]> To: Scott Velasquez <[EMAIL PROTECTED]> Sent: Thursday, June 27, 2002 5:57 AM Subject: [hlcoders] Making Displacer and ShockRifle question
> Hello Scott, > > Tuesday, June 25, 2002, 11:01:00 PM, you wrote: > > SV> Or the question has been asked many times before and people getting tired of > SV> repeating the answer. :( Make sure you search for your question in previous > SV> posts before posting, as there is a very good chance somebody has already > SV> asked it before. > Oh, sorry. I forgot about it. Next time I'll look up my question > previous posts. Maybe you, programmer from Gearbox software can help > me, because no one can :( I am recreating displacer weapon for my mod, > and finished it except one thing - attaching both parts of beam to the > model... > > In the end of displacer when you are shooting there are green beams, > which are attached in this way I think: > > beam1 start point - bone 2 > end point - bone 3 > > beam2 start point - bone 3 > end point - bone 4 > > I used pbeam-SetStartAttachment(...) and pbeam->SetEndAttachment, but > only SetEndAtatchment works. I looked through beam code > and noticed that SetStartAttachemnt sets attachment to > the owner if start entity is NULL. Then I used GetAttachment(), but Hl > crashes. Only you can help me ;) Please help, I don't nknow what to do > :'( ! > > -- > Best regards, > Vyacheslav mailto:[EMAIL PROTECTED] > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

