Add the new cases to your spectator selection code on the server yourself
(so user1 can get set to the new modes). Make sure user1 is at least 3 bits
in delta.lst so it can pass modes larger than 3 (this caught me out).
 If you want first-person in-game search for IN_EYE in view.cpp and comment
out the IsSpectatorOnly() that stops the first person view from being set
up. It's only one place, then it should work.

Mark.
www.planethalflife.com/vampire
www.planethalflife.com/ios



-----Original Message-----
From: Mazor [mailto:[EMAIL PROTECTED]]
Sent: 17 October 2002 02:38
To: [EMAIL PROTECTED]
Subject: [hlcoders] SDK 2.3 spectator modes


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How do I get the spectator modes to work? The only ones I can get to
work on the old ones from before... chase cam, locked chase, free look

-Mazor
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