Add the new cases to your spectator selection code on the server yourself (so user1 can get set to the new modes). Make sure user1 is at least 3 bits in delta.lst so it can pass modes larger than 3 (this caught me out). If you want first-person in-game search for IN_EYE in view.cpp and comment out the IsSpectatorOnly() that stops the first person view from being set up. It's only one place, then it should work.
Mark. www.planethalflife.com/vampire www.planethalflife.com/ios -----Original Message----- From: Mazor [mailto:[EMAIL PROTECTED]] Sent: 17 October 2002 02:38 To: [EMAIL PROTECTED] Subject: [hlcoders] SDK 2.3 spectator modes This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How do I get the spectator modes to work? The only ones I can get to work on the old ones from before... chase cam, locked chase, free look -Mazor _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __________________________________________________________ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. __________________________________________________________ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

