I had to add an extra pfnServerCmd to send the selected camera mode back to
the server so the server can update it's copy of user1 with the new value
the player chose on the client. Look for 'follownext' in hud_spectator.cpp
and copy the way it works (although you still have to add the server code in
clientcommand() to catch it on the server -  and catch 'follownext' on the
server too while your at it).

Mark.
www.planethalflife.com/vampire
www.planethalflife.com/ios


-----Original Message-----
From: Mazor [mailto:mazor579@;hotmail.com]
Sent: 17 October 2002 18:50
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] SDK 2.3 spectator modes


Also, how can I get that camera mode selection button to work... You
know, that menu that's on the right in the new spectator stuff, its like
a command menu. I have the speccammodes.txt or whatever file it is in
the right folder, but when you click on the buttons, nothing happens,
they're broke! =O

-Mazor
www.firearmsmod.com

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