Hey how's it going again :) it's annoying me. Anyways, I've recently tried to establish a new hud element, In fact, I copy and pasted the health hud and took out everything I didn't need. I kept m_iFlags and all virtual members, and inherited from basehud *like I said i just copy and pasted health's class and functions and renamed and removed* Now, For Some insane reason, The hud won't draw what I tell it to display(If it's even calling my draw funciton at all), I addhudelem and flag m_iFlags active(on init, not when a message is recieved like the healthhud) and my draw init and vidinit functions are intact (I also called init and vidinit in chud::init) My reset function is blank because I have nothing to reset atm. I look through the code and all the hud does is cycle through a linked list untill it hit's a null pointer and call's the draw function untill it does. I recently went on an inovation, and had the server check if the server had updated the hud piece and if it didn't send an update with dummy values, and then had m_iFlags flag active whenever it recieved a message, This did not work as well....I'm very ....concerned, I've checked everywhere And I just can't find hte problem I know it's not the sprite, because I had my health sprite load it instead of the normal hud health sprite instead just to make sure..... Anyways, any help would be greatly appreciated as is its 2:30 am and I'm plum stuck. THanks for reading my message ahead of time.
Paul Lead Coder of Sr(http://www.sr.flagrun.net) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

