lo all :)

I've recently hit a problem, and i'm not really sure where to go from here.
I've had the linux version of our mod working before, however I had to
reinstall Linux on the machine i was using to compile it, so I thougth as
I'm here I'll try and get the linux version to compile with a new gcc
version, and after a bit of fiddling with the code thx to the compiler
errors and the correctfp.pl script I managed to get it to compile and work
on our test box... yippy!

Since then I've made a few changes and introduced a new weapon, code
compiles fine, however apon running it crashes out with the following :

LoadLibrary failed on /home/hlds_l/eradicators/dlls/eradicators_i386.so:
/home/hlds_l/eradicators/dlls/eradicators_i386.so: undefined symbol:
_ZTVN10__cxxabiv120__si_class_type_infoE
Host_Error: Couldn't get DLL API from
/home/hlds_l/eradicators/dlls/eradicators_i386.so!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
/home/hlds_l/eradicators/dlls/eradicators_i386.so!

I'm guessing something is buggered with the compile somewhere, but I'll be
damned if I know where it is :o
The same code compiles and runs fine under Win32 (both as a ded. server and
as a non-ded. server) and I've tested the code above on two linux installs,
both of which I compiled the code on, and both of which threw that at me
when i tried to run the server (lastest version)
When I added the new weapon, I didnt remove the code for the old weapon
who's place its taking, however as the class name and HUD position are
difference and the old .o file doesnt get linked in, i cant see how this
would cause a problem.
I've cleaned the compile, tried all the modes appart from the debug compile
more and even changed the flag from -m486 to -mcpu=i486 in the make file.

Anyone got any pointers they want to share with me as to what I've mucked
up?
or even just want to yell at me to try it in Debug mode... :o
cheers
Rob

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