The only thing that pops immediately in my head is parsing the .bsp manually
:\

----- Original Message -----
From: "Sniper" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 12, 2002 12:08 PM
Subject: [hlcoders] Checking for a specific texture on level


> I've been wondering, would it be possible to check to see if a map has a
> specific texture?
>
> I'm trying to do this so I can set a value to either true or false. Based
on
> if the map has the needed texture, something can be disabled.
>
> -Sniper
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to