The only thing that pops immediately in my head is parsing the .bsp manually :\
----- Original Message ----- From: "Sniper" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 12, 2002 12:08 PM Subject: [hlcoders] Checking for a specific texture on level > I've been wondering, would it be possible to check to see if a map has a > specific texture? > > I'm trying to do this so I can set a value to either true or false. Based on > if the map has the needed texture, something can be disabled. > > -Sniper > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

