Have you considered consolidating some of them into bodygroups and skins for a smaller number of models instead of the exorbitant 200 you mentioned? It could potentially reduce some of the wasted space by eliminating duplicated information. You're still never going to get all 200 of those in, but you might be able to increase the maximum number you *can* precache somewhat.
Why is it impossible to determine which models will be needed during a map, though? Surely you have some idea of what will be necessary for a specific map...? ------------------------------------------------- Ryan "Professional Victim" Desgroseilliers ----- Original Message ----- From: "Daniel Koppes" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 12, 2002 7:39 AM Subject: [hlcoders] Lots 'o precaching. > I have a rather big problem. > > I need some way to precache ~200 models.... but I cannot think of anyway to > do this. > > I can't guarantee that any of them won't be in a level, but loading all of > them would be a terrible waste of memory (even @ 500k per model thats > 100mb of ram gone). > > All attempts I have made were (mostly) met with that horrible 'Precaching > can only be done in Precache function' > > Does anyone have any ideas? > > (If this seems vague, I blame it on 4am). > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

