Hello Josh, Sunday, October 13, 2002, 1:09:49 AM, you wrote: JC> The only thing that pops immediately in my head is parsing the .bsp manually JC> :\ It is easy enough. The only thing you need is to know name of your map, then make such procedure
bool HasTexture(... levelname,... texturename); and parse bsp lump textures. Look at botmans bsp_tools source. -- Best regards, Vyacheslav mailto:slava@;deep-shadows.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

