Hello Josh,

Sunday, October 13, 2002, 1:09:49 AM, you wrote:
JC> The only thing that pops immediately in my head is parsing the .bsp manually
JC> :\
It is easy enough. The only thing you need is to know name of your
map, then make such procedure

bool HasTexture(... levelname,... texturename);

and parse bsp lump textures. Look at botmans bsp_tools source.

--
Best regards,
 Vyacheslav                            mailto:slava@;deep-shadows.com

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to