This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello!
Last month I nearly gave up the development of my little project "the galileo project" because I got a bug which happens after mapchanges. It effected the renderer. After a mapchange suddenly all func_entities and all models were invisible. Of course, I checked my code at first. I took the original hl dlls and used a tweaked config but the bug still happened. It happens in all video modes (software,direct3d, opengl). A friend of mine played my test maps and got this bug, too. I am using a geforce1 he is using a geforce3 graphic card. http://www.planethalflife.com/ttj/before.jpg http://www.planethalflife.com/ttj/after.jpg How it happens? Everybody knows that these oldschool sidescroller games show always a "stage complete" picture at the end of a level. I developed a simple entity solution which required no coding. It works like this: Player activates a trigger_once-->activates a multimanager--> activates a camera which targets my "stage complete" texture--> after 5 seconds it will activate the trigger_changelevel. http://www.planethalflife.com/ttj/bug_maps.zip Please download my example maps (compiled and rmf) and see it for yourself. Unzip the maps to your valve\maps directory. Start the first map by using the console-->map test1. Run forward the whole time. After the levelchange the func_wall on your left will be invisible At the moment I have cut this feature from all my maps but I would like to use it. If somebody has an idea for a workaround please tell it me, thanks. bye Thomas"TTJ"Ritter ________ www.planethalflife.com/ttj www.planethalflife.com/ttj/galileo -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

