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Hello!

Last month I nearly gave up the development of my little project "the galileo project" 
because I got a bug which happens after mapchanges. It effected the renderer. After a 
mapchange suddenly all func_entities and all models were invisible. Of course, I 
checked my code at first. I took the original hl dlls and used a tweaked config but 
the bug still happened.
It happens in all video modes (software,direct3d, opengl). A friend of mine played my 
test maps and got this bug, too. I am using a geforce1 he is using a geforce3 graphic 
card.

http://www.planethalflife.com/ttj/before.jpg
http://www.planethalflife.com/ttj/after.jpg

How it happens? Everybody knows that these oldschool sidescroller games show always a 
"stage complete" picture at the end of a level. I developed a simple entity solution 
which required no coding. It works like this:

Player activates a trigger_once-->activates a multimanager--> activates a camera which 
targets my "stage complete" texture--> after 5 seconds it will activate the 
trigger_changelevel.

http://www.planethalflife.com/ttj/bug_maps.zip

Please download my example maps (compiled and rmf) and see it for yourself.

Unzip the maps to your valve\maps directory. Start the first map by using the 
console-->map test1. Run forward the whole time. After the levelchange the func_wall 
on your left will be invisible

At the moment I have cut this feature from all my maps but I would like to use it. If 
somebody has an idea for a workaround please tell it me, thanks.

bye

Thomas"TTJ"Ritter
________
www.planethalflife.com/ttj
www.planethalflife.com/ttj/galileo
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