The solution is simple:

SET_VIEW(pPlayerEdict, pPlayerEdict);

will reset the players view.

-av


Caleb 'Ghoul' Delnay wrote:

This bug happens if your using a trigger_camera while a map changes.  I had
a similar problem while trying to make an intro to my mod.  You have to time
the trigger camera to 'run out' just before the level changes.

Caleb 'Ghoul' Delnay
Project Leader: Kill Or Be Killed
http://www.llamanade.net/kobk

----- Original Message -----
From: "Thomas"TTJ"Ritter" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 17, 2002 11:09 AM
Subject: [hlcoders] engine bug found! 99% sure


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello!

Last month I nearly gave up the development of my little project "the
galileo project" because I got a bug which happens after mapchanges. It
effected the renderer. After a mapchange suddenly all func_entities and all
models were invisible. Of course, I checked my code at first. I took the
original hl dlls and used a tweaked config but the bug still happened.
It happens in all video modes (software,direct3d, opengl). A friend of mine
played my test maps and got this bug, too. I am using a geforce1 he is using
a geforce3 graphic card.

http://www.planethalflife.com/ttj/before.jpg
http://www.planethalflife.com/ttj/after.jpg

How it happens? Everybody knows that these oldschool sidescroller games show
always a "stage complete" picture at the end of a level. I developed a
simple entity solution which required no coding. It works like this:

Player activates a trigger_once-->activates a multimanager--> activates a
camera which targets my "stage complete" texture--> after 5 seconds it will
activate the trigger_changelevel.

http://www.planethalflife.com/ttj/bug_maps.zip

Please download my example maps (compiled and rmf) and see it for yourself.

Unzip the maps to your valve\maps directory. Start the first map by using
the console-->map test1. Run forward the whole time. After the levelchange
the func_wall on your left will be invisible

At the moment I have cut this feature from all my maps but I would like to
use it. If somebody has an idea for a workaround please tell it me, thanks.

bye

Thomas"TTJ"Ritter
________
www.planethalflife.com/ttj
www.planethalflife.com/ttj/galileo
--


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