--
[ Picked text/plain from multipart/alternative ]

Yes.  Simply reset the view once the player is in the new map.

-av
Thomas"TTJ"Ritter wrote:

>>This bug happens if your using a trigger_camera while a map changes.
>>You have to time the trigger camera to 'run out' just before the level
>>
>>
>changes.
>
>Sure, but I want that the player is seeing the "stage completed" screen
>while loading.
>
>When I adjust the multimanager/camera for example:
>trigger_changelevel 5 sec
>hold time camera 4.9 sec
>
>It will work but the player will see the "map" while loading and not the
>"stage completed" screen.
>
>
>
>>SET_VIEW(pPlayerEdict, pPlayerEdict);
>>
>>
>
>When should I do this? After the player is in the new map?
>
>Thomas"TTJ"Ritter
>
>----- Original Message -----
>From: "Avatar-X" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Sunday, November 17, 2002 8:41 PM
>Subject: Re: [hlcoders] engine bug found! 99% sure
>
>
>
>
>>The solution is simple:
>>
>>SET_VIEW(pPlayerEdict, pPlayerEdict);
>>
>>will reset the players view.
>>
>>-av
>>
>>
>>Caleb 'Ghoul' Delnay wrote:
>>
>>
>>
>>>This bug happens if your using a trigger_camera while a map changes.  I
>>>
>>>
>had
>
>
>>>a similar problem while trying to make an intro to my mod.  You have to
>>>
>>>
>time
>
>
>>>the trigger camera to 'run out' just before the level changes.
>>>
>>>Caleb 'Ghoul' Delnay
>>>Project Leader: Kill Or Be Killed
>>>http://www.llamanade.net/kobk
>>>
>>>----- Original Message -----
>>>From: "Thomas"TTJ"Ritter" <[EMAIL PROTECTED]>
>>>To: <[EMAIL PROTECTED]>
>>>Sent: Sunday, November 17, 2002 11:09 AM
>>>Subject: [hlcoders] engine bug found! 99% sure
>>>
>>>
>>>This is a multi-part message in MIME format.
>>>--
>>>[ Picked text/plain from multipart/alternative ]
>>>Hello!
>>>
>>>Last month I nearly gave up the development of my little project "the
>>>galileo project" because I got a bug which happens after mapchanges. It
>>>effected the renderer. After a mapchange suddenly all func_entities and
>>>
>>>
>all
>
>
>>>models were invisible. Of course, I checked my code at first. I took the
>>>original hl dlls and used a tweaked config but the bug still happened.
>>>It happens in all video modes (software,direct3d, opengl). A friend of
>>>
>>>
>mine
>
>
>>>played my test maps and got this bug, too. I am using a geforce1 he is
>>>
>>>
>using
>
>
>>>a geforce3 graphic card.
>>>
>>>http://www.planethalflife.com/ttj/before.jpg
>>>http://www.planethalflife.com/ttj/after.jpg
>>>
>>>How it happens? Everybody knows that these oldschool sidescroller games
>>>
>>>
>show
>
>
>>>always a "stage complete" picture at the end of a level. I developed a
>>>simple entity solution which required no coding. It works like this:
>>>
>>>Player activates a trigger_once-->activates a multimanager--> activates a
>>>camera which targets my "stage complete" texture--> after 5 seconds it
>>>
>>>
>will
>
>
>>>activate the trigger_changelevel.
>>>
>>>http://www.planethalflife.com/ttj/bug_maps.zip
>>>
>>>Please download my example maps (compiled and rmf) and see it for
>>>
>>>
>yourself.
>
>
>>>Unzip the maps to your valve\maps directory. Start the first map by using
>>>the console-->map test1. Run forward the whole time. After the
>>>
>>>
>levelchange
>
>
>>>the func_wall on your left will be invisible
>>>
>>>At the moment I have cut this feature from all my maps but I would like
>>>
>>>
>to
>
>
>>>use it. If somebody has an idea for a workaround please tell it me,
>>>
>>>
>thanks.
>
>
>>>bye
>>>
>>>Thomas"TTJ"Ritter
>>>________
>>>www.planethalflife.com/ttj
>>>www.planethalflife.com/ttj/galileo
>>>--
>>>
>>>
>>>_______________________________________________
>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>please visit:
>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>_______________________________________________
>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>
>>>
>please visit:
>
>
>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>--
>>---------
>>[DRP]Avatar-X
>>SillyZone Homepage: www.thesillyzone.com
>>SillyZone Forums: forum.thesillyzone.com
>>My Homepage: www.cyberwyre.com
>>
>>
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list archives,
>>
>>
>please visit:
>
>
>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>>
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>
>

--
---------
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com

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