-- [ Picked text/plain from multipart/alternative ] Yes. Simply reset the view once the player is in the new map.
-av Thomas"TTJ"Ritter wrote: >>This bug happens if your using a trigger_camera while a map changes. >>You have to time the trigger camera to 'run out' just before the level >> >> >changes. > >Sure, but I want that the player is seeing the "stage completed" screen >while loading. > >When I adjust the multimanager/camera for example: >trigger_changelevel 5 sec >hold time camera 4.9 sec > >It will work but the player will see the "map" while loading and not the >"stage completed" screen. > > > >>SET_VIEW(pPlayerEdict, pPlayerEdict); >> >> > >When should I do this? After the player is in the new map? > >Thomas"TTJ"Ritter > >----- Original Message ----- >From: "Avatar-X" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Sunday, November 17, 2002 8:41 PM >Subject: Re: [hlcoders] engine bug found! 99% sure > > > > >>The solution is simple: >> >>SET_VIEW(pPlayerEdict, pPlayerEdict); >> >>will reset the players view. >> >>-av >> >> >>Caleb 'Ghoul' Delnay wrote: >> >> >> >>>This bug happens if your using a trigger_camera while a map changes. I >>> >>> >had > > >>>a similar problem while trying to make an intro to my mod. You have to >>> >>> >time > > >>>the trigger camera to 'run out' just before the level changes. >>> >>>Caleb 'Ghoul' Delnay >>>Project Leader: Kill Or Be Killed >>>http://www.llamanade.net/kobk >>> >>>----- Original Message ----- >>>From: "Thomas"TTJ"Ritter" <[EMAIL PROTECTED]> >>>To: <[EMAIL PROTECTED]> >>>Sent: Sunday, November 17, 2002 11:09 AM >>>Subject: [hlcoders] engine bug found! 99% sure >>> >>> >>>This is a multi-part message in MIME format. >>>-- >>>[ Picked text/plain from multipart/alternative ] >>>Hello! >>> >>>Last month I nearly gave up the development of my little project "the >>>galileo project" because I got a bug which happens after mapchanges. It >>>effected the renderer. After a mapchange suddenly all func_entities and >>> >>> >all > > >>>models were invisible. Of course, I checked my code at first. I took the >>>original hl dlls and used a tweaked config but the bug still happened. >>>It happens in all video modes (software,direct3d, opengl). A friend of >>> >>> >mine > > >>>played my test maps and got this bug, too. I am using a geforce1 he is >>> >>> >using > > >>>a geforce3 graphic card. >>> >>>http://www.planethalflife.com/ttj/before.jpg >>>http://www.planethalflife.com/ttj/after.jpg >>> >>>How it happens? Everybody knows that these oldschool sidescroller games >>> >>> >show > > >>>always a "stage complete" picture at the end of a level. I developed a >>>simple entity solution which required no coding. It works like this: >>> >>>Player activates a trigger_once-->activates a multimanager--> activates a >>>camera which targets my "stage complete" texture--> after 5 seconds it >>> >>> >will > > >>>activate the trigger_changelevel. >>> >>>http://www.planethalflife.com/ttj/bug_maps.zip >>> >>>Please download my example maps (compiled and rmf) and see it for >>> >>> >yourself. > > >>>Unzip the maps to your valve\maps directory. Start the first map by using >>>the console-->map test1. Run forward the whole time. After the >>> >>> >levelchange > > >>>the func_wall on your left will be invisible >>> >>>At the moment I have cut this feature from all my maps but I would like >>> >>> >to > > >>>use it. If somebody has an idea for a workaround please tell it me, >>> >>> >thanks. > > >>>bye >>> >>>Thomas"TTJ"Ritter >>>________ >>>www.planethalflife.com/ttj >>>www.planethalflife.com/ttj/galileo >>>-- >>> >>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list archives, >>>please visit: >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list archives, >>> >>> >please visit: > > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >>> >>> >>-- >>--------- >>[DRP]Avatar-X >>SillyZone Homepage: www.thesillyzone.com >>SillyZone Forums: forum.thesillyzone.com >>My Homepage: www.cyberwyre.com >> >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >> >> >please visit: > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- --------- [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

